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Wednesday 5 June 2013

Xbox One: Installs and Always Online

With E3 only a week away I thought it pertinent to talk some more about the Xbox One. I've already talked in depth about the reveal itself and what I thought Microsoft is actually trying to accomplish with the strategy it seems to be using so far. Since the reveal there has been uproar, confusion and now the internet has returned to a relative calm again, but I'm sure the waters will become turbulent again in just a few days. Before that happens I think I'll recap some information and my thoughts on the issues that got everyone riled up in the first place.

No need to worry about scratched discs anymore
Firstly lets start on a positive, or at least I see it that way; mandatory game installs. If you didn't know Xbox One will force you to install any game you want to play. Personally I already install whatever game I want to play to my HDD, this results in quicker loads and better texture streaming just for exercising a couple of minutes of patience once. If this process is now guaranteed and all users will be forced into this practice then developers can take advantage of this and improve the graphical fidelity of their games by coding them with this increased data transfer speed in mind. In what I thought to be a surprising move Microsoft will also use this install  to make your games playable without the need for you to have your disc in drive. Now it's not a big thing to get up off your ass and switch a game disc, but things for the end user have now been simplified again. This results in a new problem however, one publishers have been struggling with for years on the PC - authentication. Now obviously they don't want someone to buy the game, install it and then just pass the disc around to their friends - giving everyone access to a game one person bought. This leads us to one of the things the internet seems to be really down on - always online.

Use that Ethernet port, or the inbuilt wireless, just get it connected. It's not really that big of a deal.
Much ado was made about the Xbox One's supposed need to be always online. To me this is a non issue, my Xbox 360 is always online, as would most serious gamers I would think. I think this is just the way of the future, more and more devices will be always online, not less, and when a huge part of a devices feature set is online then it more than makes sense to try and incentivise this. Your PC is always online, your phone is always online, your laptop and iPad; they all offer services that require a connection. The internet is slowly becoming new technologies life stream. The Xbox One will offer a huge amount of online functionality, not the least of which is multiplayer gaming but add to this the new achievement systems (more on that in another blog entry), augmented TV, internet browsing, background updating and (if the hype is to be believed) cloud computing then online is pretty much mandatory anyway.

What about the user? As always the internet is prone to assumptions and great exaggeration while seemingly refusing to use any critical thinking. Something an exec says gets taken verbatim and applied as a blanket statement over everything. That brings me to what seems to be the widely accepted fact that you'll need to be online at least once every 24 hours otherwise your Xbox One might as well be a big black brick. This comes from a comment that was made in regards to how the Xbox One verifies ownership of games. To make sure you and you're friend aren't both playing the same game, your Xbox One needs to report to a server. Say you don't have internet for whatever reason, or you're away from internet access and you just want to play some single player you're stuffed right? Well I don't know what's officially been said but there seems to be an easy answer here; if you aren't able to be authenticated online you must have the disc in your drive to be able to play it. Easy right? That's the way your Xbox works right now, and this is the exact way DRM is managed on the Xbox 360 right now. That's right, your Xbox 360 has DRM and the way it's managed is widely accepted and is fairly reasonable.


When you download something on the Xbox 360, you get a license for the console you downloaded it on, and the profile you downloaded it with. This lets any user play the game on the original console, and it lets you go to a friends house and play the game there if you bring your profile. If you're being nefarious about it you could have a friend come over, buy a game with their account on your console giving you access when they leave, and then they go home and redownload it on their own console and their profile license would let them play it aswell. Lets think about how this would work with the Xbox One. You install the game onto your console, if it's online you can play without a disc, this is your profile license. It gets authenticated online and you're good to go. If you aren't online you must have the disc in, this would physically authenticate that you own a copy of the game this would be the console license. As you can see this is very similar to the way your Xbox 360 works now. This could also lead to a situation where two people or profiles could use one copy of a game to both have the ability to play it and I think that's where the problems arise. Microsoft obviously doesn't want this to become the norm, with two people basically buying half the games and sharing. They want them both to buy all the games, this is why they are sticking with their story so far and claiming online authentication is mandatory.

There will obviously be a way to play games while the system is offline, you'd be crazy to think otherwise. Microsoft doesn't want to alienate their customers and run the risk of losing sales. They are working on a way to reveal this while hiding the fact two people can share a game, with the caveat of one person having to be offline. By convincing everyone that they have to be online they lower the chances of people being able to share a game like this, they will then reveal a way that people can play offline and spin it in a way that won't immediately make people think they can share a copy of a game. Of course this is my theory, and I have no concrete evidence yet, but I'm putting it in writing now to be either proved wrong, or to point back at it in the future with a bit I told you so.

Again E3 is just around the corner and there are a few more Xbox One speculations I'd like to address and speculate on myself so expect Xbox One ramblings over the coming couple of weeks. That's it for this post, let me know what you think and leave a comment below. See you guys later.

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