Look at those idiots, they have no idea the horrors about to befall them. |
Completing the games 12 missions isn't the end for the Swarmites though, their existence is entirely predicated on their individual extinction. One of the most fun things in the game is watching the Swarmites meet their grisly demise, and the game encourages this with the inclusion of Death Medals, an ingenious inclusion that makes those attempts where you fail not frustrating at all as all those deaths have just helped you make progress somewhere else. I was never once frustrated playing this game, which is not something that happens often!
Overview
Swarm must have taken some inspiration from the earlier Lemmings |
Each level has a points goal you need to meet to help Mama grow and reach the next level. Even the higher points goals are never out of reach and are easily obtained after trying the level out once or twice. I only ever needed to retry a level a couple of times because I didn't reach the points goal. There are also hidden collectible DNA strands on most levels that you need a number of to unlock the boss stages, but these are easily found and you will almost certainly have enough to unlock them without backtracking to get more.
The lucky surviving Swarmites returning to Mama |
The game is actually a relaxing play as very early on you realise death is barely a setback. Even dying propels you forward, making progress on a variety of Death Medals. The game has struck a clever balance between wanting to protect your Swarmites to make further progress in the level and not minding when a bunch of them have just been picked off by traps. There are eggs throughout the levels which will restock the Swarmites you lost previously can keep you going, only to have your group decimated again later down the road. It's practically impossible to get your whole group through the various traps and platforming without losing a few here and there and the game knows it.
Deaths are inevitable |
Eventually your Swarmites get the ability to stack on top of each other by holding the cluster trigger and jumping at the same time. You get the impression they aren't planning on it happening they've just been told to cluster and jump by some invisible hand. You can create a fairly impressive tower of Swarmites, all looking at you with a blank stare, this way. This tower will help you reach higher areas or manipulate your way through really tight pathways, but the Swarmites don't have the best balance so you'll have to take your time. Throughout the game you're tasked with using the different mechanics to get through the levels and make it back to Mama, and I had fun the whole way through.
I love the smell of burning Swarmites in the morning |
The game could be viewed as a little masochistic, with you being responsible for thousands of dead Swarmites, but they seem to have no cognition or sense of self-awareness and show no emotion. They press on worrying about nothing other than what is good for the swarm and in that they are doing right by their Mama. You are far enough removed from the violence that you don't really see it and the Swarmites seem to be filled with nothing but a blue ooze so it is never that gory.
I would happily advocate this game to just about anyone. It's a fun time, not frustrating and long enough to be worth it's asking price. The levels are varied and you encounter different traps and trials along the way and figuring out what combination of abilities will get you through with the least (or most) deaths remain interesting the whole way through.
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