She looks innocent enough. |
This has obviously rubbed Lana the wrong way and because she has a doctor friend, who she thinks will be able to give them insight into Amy's condition without the questionable ethics, they decide to escape and head there. However Amy is some sort of psychic wunderkind, so the higher ups are upset she has gone missing and all hell breaks loose. They end up besieging half a city, loosing a virus on an unsuspecting population, and killing nearly everyone just to try and recover her.
Overview
You play as Lana who has taken it upon herself to take care of, and protect, Amy. Amy isn't completely defenseless though, as she has a strong psychic affinity and gains a couple of different powers along the way. She is still a small child though and you will need to do most of the heavy lifting, attacking the monsters and figuring out how to make your way safely past the soldiers searching for you. You aren't as well equipped or prepared for the situation you've found yourself in so discretion is the better part of valor for now. You'll be required to sneak past, distract and hide from your pursuers through most of the stages in Amy. This is the better part of the game, leading to some tense moments, interspersed with some frantic combat.
The mutant has gotten a hold of Amy, bash his skull in while he's busy! |
Lana's appearance will change, and you will be able to see the infection taking hold. Hurry back to Amy before it's too late! |
The game opens with you on a train heading to a nearby hospital to meet up with Lana's friend, when it crashes at the next station. You discover things aren't entirely normal when people start turning and attacking you. You quickly find a 2x4 and get introduced into the combat mechanics. One button swings while another dodges. It's a nice mechanic when used in one on one fights, with properly timed dodges opening the enemy up to a devastating flurry.
Group combat seems to rely more on luck than skill |
The game actually gives off a fairly good impression and I found myself enjoying the first two thirds of the game, but the last third completely destroys any and all good faith built by the previous two. The second last level resorts to complete stealth with being detected leading to an instant fail state, unlike the rest of the game. It also takes away your ability to dispatch any of the monsters in your way, which leaves you to trial and error your way through a level with only one exact way of completing it, which even if followed exactly still may see you retrying if one of the mutants decide to look in a place he shouldn't. After struggling your way through many, many reloads the level ends with you having to search out the key to opening the exit door while is sends an unending stream of mutants at you to deal with.
This is the end boss, hopefully I spoiled it for you and stopped you from wasting your time by playing this game. |
Summary
While the first half of the game gives off some interesting ideas, and sets up what might have been a cool story, none of it ends up paying off and the last half of the game is filled with frustration and feels like it was hastily wrapped up. There is no resolution to be had and you are left hanging wondering what happened. It's too bad because like I said the start is interesting and there are some cool mechanics to play with. As basically a huge escort mission the game could have been immensely worse and just for pulling that off it deserves some recognition. If you're bored and pick it up cheap, there are worse ways to spend your time, but I just con't recommend this game.
It's a shame Amy turned out the way it did, but some interesting mechanics just can't overcome the feeling that the game is incomplete. |
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